Multi-skilled creator available for illustration, concept art, game asset animation, game design, and more!
Rubber Garden is an indie game studio thrives on the diverse talents of its sole proprietor, Morgan Adam Miller, to craft a myriad of creative endeavors. As the sole member of Rubber Garden, I:
● Spearhead the conceptualization and development of
multiple projects, demonstrating expertise in all aspects of
game design and production, including characters,
environments, levels, gameplay mechanics, puzzles, UI, and
UX.
● Apply a multidisciplinary approach to craft captivating visual
experiences by creating and integrating diverse art assets,
including illustrations, concept art, character designs,
environmental art, animations, and visual effects.
● Compose and orchestrate original musical scores to enhance
immersive gameplay experiences
● Demonstrate proficiency in programming and software
development by implementing robust game mechanics and
systems
● Produce high-quality sound effects tailored to each game's
theme and atmosphere, enhancing player engagement and
immersion.
● Craft compelling narratives and in-game text elements,
leveraging strong storytelling skills to enrich the player
experience and drive engagement with the game world.
● Conceptualized and designed character and enemy functions,
breathing life into diverse characters and creatures through
engaging and actionable concept art.
● Executed the creation and rigging of in-game character and
creature art assets using digital art and animation software,
ensuring seamless implementation and functionality within
the Unity Engine and game environment.
● Collaborated closely with animators, providing expert
assistance to enhance character and creature animations,
ensuring fluid and captivating movement in-game.
● Spearheaded the development and implementation of
character, environmental, and FX art pipelines, optimizing the
game development process for efficiency and quality.
● Played a pivotal role in coordinating with and supporting level
designers and writers, contributing valuable insights to game
progression, level design, pacing, and pipeline methods,
ensuring a cohesive and immersive player experience.
● Collaborated with the game design team to identify and address
design challenges, offering valuable insights and solutions to
enhance game mechanics and level elements.
● Developed comprehensive design documentation detailing
character actions and mechanics, ensuring clear
communication and alignment across the design team.
● Contributed to the creation and maintenance of the game
design document, assisting in defining and refining game
mechanics and features throughout the development process.
● Designed and conceptualized diverse characters and enemies,
translating ideas into engaging visual concepts and artwork to
enrich the game's world and narrative.
-Provided bespoke illustration services to clients across the video game, comic book, and tabletop/TCG/board game industries, ensuring meticulous attention to detail and alignment with each client's unique vision and requirements.
-Produced dynamic concept art for numerous video game projects, playing an integral role in the visual development process from initial brainstorming to final execution, resulting in visually compelling and immersive game experiences.
-Collaborated closely with clients to create captivating visuals for splash screens and book covers, leveraging strong communication skills to understand their needs and deliver impactful imagery that effectively represents their projects and engages audiences.