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Morgan Adam Miller
Morgan Adam Miller
Artist/Animator/Writer/Gamedev
Tulsa, United States

Summary

Multi-skilled creator available for illustration, concept art, game asset animation, game design, and more!

Skills

2D AnimationConcept ArtConcept DesignIllustrationRiggingGame DesignGame DevelopmentMarketing IllustrationCharacter DesignCharacter AnimationProgramming

Software proficiency

Blender
Blender
Corel Painter
Corel Painter
Photoshop
Photoshop
Unreal Engine
Unreal Engine
Unity
Unity
GameMaker: Studio
GameMaker: Studio
Construct 2
Construct 2
CLIP STUDIO PAINT
CLIP STUDIO PAINT
Spine 2D
Spine 2D
Spriter
Spriter

Productions

    • Video Game
      EXOCAGE
    • Year
      2025
    • Role
      Developer (Designer, Coder, Artist, Animator, Writer, SFX, Music, etc.)
    • Company
      Rubber Garden
    • Book
      CHOKESLAM (Graphic Novel)
    • Year
      2025
    • Role
      Creator, Artist, Writer
    • Company
      Rubber Garden
    • Board & Card Games
      Iron Age Icons
    • Year
      2024
    • Role
      Creator, Artist
    • Company
      Rubber Garden
    • Video Game
      The Lost Cave of the Ozarks
    • Year
      2019
    • Role
      Developer (Designer, Coder, Artist, Animator, Writer, SFX, Music, etc.)
    • Company
      Rubber Garden
    • Video Game
      Reticent Protocol (Indefinitely Suspended)
    • Year
      2016
    • Role
      Concept Artist, Illustrator, 2D Character Artist
    • Company
      Subharmonic Games
    • Video Game
      6180 the moon
    • Year
      2017
    • Role
      English Localization
    • Company
      Turtle Cream
    • Board & Card Games
      IRON TITAN (TBD)
    • Year
      2029
    • Role
      Illustrator, Concept Artist
    • Company
      Beyond Dawn
    • Video Game
      Mutant Chicken
    • Year
      2014
    • Role
      Illustrator, Concept Artist
    • Company
      Norseware Games

Experience

  • President, Owner-Operator at Rubber Garden
    Tulsa, US
    July 2017 - Present

    Rubber Garden is an indie game studio thrives on the diverse talents of its sole proprietor, Morgan Adam Miller, to craft a myriad of creative endeavors. As the sole member of Rubber Garden, I:

    ● Spearhead the conceptualization and development of

    multiple projects, demonstrating expertise in all aspects of

    game design and production, including characters,

    environments, levels, gameplay mechanics, puzzles, UI, and

    UX.

    ● Apply a multidisciplinary approach to craft captivating visual

    experiences by creating and integrating diverse art assets,

    including illustrations, concept art, character designs,

    environmental art, animations, and visual effects.

    ● Compose and orchestrate original musical scores to enhance

    immersive gameplay experiences

    ● Demonstrate proficiency in programming and software

    development by implementing robust game mechanics and

    systems

    ● Produce high-quality sound effects tailored to each game's

    theme and atmosphere, enhancing player engagement and

    immersion.

    ● Craft compelling narratives and in-game text elements,

    leveraging strong storytelling skills to enrich the player

    experience and drive engagement with the game world.

  • Lead Character Artist, Concept Artist, Illustrator at Subharmonic Games
    San Diego, US
    March 2016 - January 2019

    ● Conceptualized and designed character and enemy functions,

    breathing life into diverse characters and creatures through

    engaging and actionable concept art.

    ● Executed the creation and rigging of in-game character and

    creature art assets using digital art and animation software,

    ensuring seamless implementation and functionality within

    the Unity Engine and game environment.

    ● Collaborated closely with animators, providing expert

    assistance to enhance character and creature animations,

    ensuring fluid and captivating movement in-game.

    ● Spearheaded the development and implementation of

    character, environmental, and FX art pipelines, optimizing the

    game development process for efficiency and quality.

    ● Played a pivotal role in coordinating with and supporting level

    designers and writers, contributing valuable insights to game

    progression, level design, pacing, and pipeline methods,

    ensuring a cohesive and immersive player experience.

    ● Collaborated with the game design team to identify and address

    design challenges, offering valuable insights and solutions to

    enhance game mechanics and level elements.

    ● Developed comprehensive design documentation detailing

    character actions and mechanics, ensuring clear

    communication and alignment across the design team.

    ● Contributed to the creation and maintenance of the game

    design document, assisting in defining and refining game

    mechanics and features throughout the development process.

    ● Designed and conceptualized diverse characters and enemies,

    translating ideas into engaging visual concepts and artwork to

    enrich the game's world and narrative.

  • Freelance/Contract Artist at Self
    March 2014 - Present

    -Provided bespoke illustration services to clients across the video game, comic book, and tabletop/TCG/board game industries, ensuring meticulous attention to detail and alignment with each client's unique vision and requirements.

    -Produced dynamic concept art for numerous video game projects, playing an integral role in the visual development process from initial brainstorming to final execution, resulting in visually compelling and immersive game experiences.

    -Collaborated closely with clients to create captivating visuals for splash screens and book covers, leveraging strong communication skills to understand their needs and deliver impactful imagery that effectively represents their projects and engages audiences.