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Human Enemies (EXOCAGE Game)

The human enemy from my solo-dev game, EXOCAGE. These enemy characters are created, rigged, and animated in a way that the game engine decides the appearance (5 different skin colors to pick from, 3 different uniform colors) and statistics variables (4 different armor levels, gas mask option, 4 different weapon loadouts, 4 different grenade loadout options).

Idle

Idle

2 different "gold enemies" in the jail level.

2 different "gold enemies" in the jail level.

Shooting a "gold enemy" in the Jungle Temple level.

Shooting a "gold enemy" in the Jungle Temple level.

Sneaking up on a "gold enemy" in the jungle level.

Sneaking up on a "gold enemy" in the jungle level.

Idle ready

Idle ready

Leg damaged

Leg damaged

down on knees, hurt

down on knees, hurt

running

running

Knee attack

Knee attack

punch attack

punch attack

hit hard from behind

hit hard from behind

die animation 1

die animation 1

knockback

knockback