I was the Lead Character Artist on this game, Reticent Protocol. I designed, created, rigged, and animated all the characters/creatures/some VFX. It was a very promising game that unfortunately, ultimately got cancelled for budgetary reasons.
lava level
abandoned ship level
shooting slug enemy
forest level 1
forest level 2
engaging multiple enemies
up-close knockback slash move--
--followed up by a boost assisted stab move!